每日运势小程序

This commit is contained in:
cjd
2025-11-09 18:41:10 +08:00
parent 823dc8d37b
commit 6cba0f5976
9 changed files with 924 additions and 1 deletions

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using DouyinApi.Model.DailyFortune;
using DouyinApi.Services.Naming;
namespace DouyinApi.Services.DailyFortune;
internal sealed class DailyFortuneFallbackGenerator
{
private static readonly (string Key, string Title, string Focus)[] DimensionDefinitions =
{
("career", "事业运", "职场推进"),
("wealth", "财务运", "资源调度"),
("relationship", "情感运", "情绪表达"),
("health", "健康运", "身心节奏"),
("social", "人际运", "团队协同"),
("inspiration", "灵感运", "学习洞察")
};
private static readonly Dictionary<string, string> NourishMapping = new(StringComparer.Ordinal)
{
["木"] = "水",
["火"] = "木",
["土"] = "火",
["金"] = "土",
["水"] = "金"
};
private static readonly Dictionary<string, (string[] Colors, string[] Props, string[] Directions)> ElementMappings = new(StringComparer.Ordinal)
{
["木"] = (new[] { "青绿", "墨绿" }, new[] { "绿松石", "木质手串" }, new[] { "正东", "东南" }),
["火"] = (new[] { "朱红", "橘色" }, new[] { "朱砂饰品", "暖色围巾" }, new[] { "正南", "东南" }),
["土"] = (new[] { "杏色", "暖棕" }, new[] { "陶土摆件", "黄玉戒" }, new[] { "中央", "西南" }),
["金"] = (new[] { "米金", "象牙白" }, new[] { "金属耳饰", "白水晶" }, new[] { "正西", "西北" }),
["水"] = (new[] { "深蓝", "青蓝" }, new[] { "黑曜石", "海蓝宝" }, new[] { "正北", "东北" })
};
private static readonly (string Label, string Period)[] TimeSlots =
{
("拂晓", "05:00-07:00"),
("辰时", "07:00-09:00"),
("巳时", "09:00-11:00"),
("午时", "11:00-13:00"),
("申时", "15:00-17:00"),
("酉时", "17:00-19:00"),
("夜间", "19:00-21:00")
};
public DailyFortuneInsight Generate(DailyFortuneRequest request, BaziProfile birthProfile, BaziProfile todayProfile, DateTime fortuneMoment)
{
var seedSource = $"{request.BirthCity}-{request.BirthDate}-{request.BirthTime}-{fortuneMoment:yyyyMMdd}";
var seed = Math.Abs(seedSource.GetHashCode());
var random = new Random(seed);
var weakElement = ResolveWeakElement(birthProfile, todayProfile);
var dimensions = DimensionDefinitions
.Select((definition, index) =>
{
var swing = ((seed >> (index + 1)) % 21) - 10;
var baseScore = 70 + swing;
if (!birthProfile.IsBalanced && string.Equals(definition.Key, "health", StringComparison.Ordinal))
{
baseScore -= 2;
}
var score = Math.Clamp(baseScore, 48, 96);
var trend = swing switch
{
> 3 => "up",
< -3 => "down",
_ => "steady"
};
var insight = $"{definition.Focus}受{weakElement}气场牵引,今日呈现{DescribeTrend(trend)}走势。";
var suggestion = BuildSuggestion(definition.Key, weakElement, todayProfile, trend);
return new FortuneDimension
{
Key = definition.Key,
Title = definition.Title,
Score = score,
Trend = trend,
Insight = insight,
Suggestion = suggestion
};
})
.ToList();
var luckyGuide = BuildLuckyGuide(weakElement, todayProfile, random);
var summary = BuildSummary(dimensions, luckyGuide, fortuneMoment);
var narrative = BuildNarrative(request, dimensions, luckyGuide, weakElement, todayProfile, fortuneMoment);
return new DailyFortuneInsight
{
Dimensions = dimensions,
LuckyGuide = luckyGuide,
Summary = summary,
Narrative = narrative
};
}
private static LuckyGuide BuildLuckyGuide(string weakElement, BaziProfile todayProfile, Random random)
{
var target = TargetElement(weakElement);
if (!ElementMappings.TryGetValue(target, out var mapping))
{
mapping = ElementMappings["木"];
}
var slotIndex = random.Next(TimeSlots.Length);
var slotB = (slotIndex + 3) % TimeSlots.Length;
return new LuckyGuide
{
Element = target,
Colors = mapping.Colors,
Props = mapping.Props,
Directions = mapping.Directions,
Activities = BuildActivities(target, weakElement, todayProfile),
BestTimeSlots = new[]
{
new LuckyTimeSlot
{
Label = TimeSlots[slotIndex].Label,
Period = TimeSlots[slotIndex].Period,
Reason = $"与日支{todayProfile.DayBranch}气息谐和"
},
new LuckyTimeSlot
{
Label = TimeSlots[slotB].Label,
Period = TimeSlots[slotB].Period,
Reason = "利于沉浸式处理重点事务"
}
}
};
}
private static IReadOnlyList<string> BuildActivities(string element, string weakElement, BaziProfile todayProfile)
{
var activities = new List<string>
{
$"携带{element}系小物件,稳住气场",
$"在{todayProfile.MonthBranch}月令的主题上做一点复盘"
};
if (!string.Equals(element, weakElement, StringComparison.Ordinal))
{
activities.Add($"补足{weakElement}之气,宜接触自然或深呼吸练习");
}
activities.Add("保持饮水与拉伸,照顾身体节奏");
return activities;
}
private static string BuildSummary(IEnumerable<FortuneDimension> dimensions, LuckyGuide guide, DateTime fortuneMoment)
{
var avg = (int)Math.Round(dimensions.Average(x => x.Score));
var strongest = dimensions.OrderByDescending(x => x.Score).First();
var weakest = dimensions.OrderBy(x => x.Score).First();
return $"{fortuneMoment:yyyy年M月d日}整体指数约为{avg}分,{strongest.Title}是今日亮点,{weakest.Title}需留意。以{guide.Element}元素入场,能更顺利地衔接节奏。";
}
private static string BuildNarrative(
DailyFortuneRequest request,
IEnumerable<FortuneDimension> dimensions,
LuckyGuide guide,
string weakElement,
BaziProfile todayProfile,
DateTime fortuneMoment)
{
var focus = dimensions
.Where(x => x.Trend == "up")
.Select(x => x.Title)
.DefaultIfEmpty("核心主题")
.ToArray();
return $"结合{request.BirthCity}出生的先天命盘与今日{todayProfile.DayStem}{todayProfile.DayBranch}能量,建议把握{string.Join("", focus)}。" +
$"多使用{string.Join("", guide.Colors)}等{guide.Element}系元素,可温和弥补{weakElement}不足。" +
$"若能在{string.Join("", guide.BestTimeSlots.Select(s => s.Label))}安排重要事项,将更容易与当日天象共振。";
}
private static string BuildSuggestion(string dimensionKey, string weakElement, BaziProfile todayProfile, string trend)
{
return dimensionKey switch
{
"career" => trend == "up"
? "适合推进关键节点善用会议前的5分钟整理要点。"
: "避免一次承担过多议题,可把结论拆分分批落实。",
"wealth" => trend == "up"
? "梳理现金流或理财计划,集中处理应收款。"
: "控制冲动型消费,预算留白以应对变量。",
"relationship" => trend == "up"
? "表达时保持真诚与柔软,分享情绪而非立场。"
: "先倾听再回应,避免在情绪波动时做决定。",
"health" => trend == "up"
? "保持稳定作息,适合做轻量有氧或拉伸。"
: "补水与热身不可省,防止因节奏紊乱带来疲惫感。",
"social" => trend == "up"
? "在团队中扮演连接者的角色,协调资源会有惊喜。"
: "不必事事亲自上阵,学会授权也能稳住局面。",
"inspiration" => trend == "up"
? "灵感度高,可记录随手闪现的想法并快速试错。"
: "转换学习方式,利用碎片化时间吸收新知。",
_ => $"保持呼吸节奏,善用{weakElement}相关意象维持专注度。"
};
}
private static string DescribeTrend(string trend) =>
trend switch
{
"up" => "回升",
"down" => "略有波动",
_ => "趋于平稳"
};
private static string ResolveWeakElement(BaziProfile birthProfile, BaziProfile todayProfile) =>
birthProfile.WeakElements.FirstOrDefault() ??
todayProfile.WeakElements.FirstOrDefault() ??
"木";
private static string TargetElement(string weakElement) =>
NourishMapping.TryGetValue(weakElement, out var target) ? target : weakElement;
}

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using System.Collections.Generic;
using DouyinApi.Model.DailyFortune;
namespace DouyinApi.Services.DailyFortune;
internal sealed class DailyFortuneInsight
{
public IReadOnlyList<FortuneDimension> Dimensions { get; init; } = new List<FortuneDimension>();
public LuckyGuide LuckyGuide { get; init; } = new LuckyGuide();
public string Summary { get; init; } = string.Empty;
public string Narrative { get; init; } = string.Empty;
}