每日运势小程序
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224
DouyinApi.Services/DailyFortune/DailyFortuneFallbackGenerator.cs
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224
DouyinApi.Services/DailyFortune/DailyFortuneFallbackGenerator.cs
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using DouyinApi.Model.DailyFortune;
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using DouyinApi.Services.Naming;
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namespace DouyinApi.Services.DailyFortune;
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internal sealed class DailyFortuneFallbackGenerator
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{
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private static readonly (string Key, string Title, string Focus)[] DimensionDefinitions =
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{
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("career", "事业运", "职场推进"),
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("wealth", "财务运", "资源调度"),
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("relationship", "情感运", "情绪表达"),
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("health", "健康运", "身心节奏"),
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("social", "人际运", "团队协同"),
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("inspiration", "灵感运", "学习洞察")
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};
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private static readonly Dictionary<string, string> NourishMapping = new(StringComparer.Ordinal)
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{
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["木"] = "水",
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["火"] = "木",
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["土"] = "火",
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["金"] = "土",
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["水"] = "金"
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};
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private static readonly Dictionary<string, (string[] Colors, string[] Props, string[] Directions)> ElementMappings = new(StringComparer.Ordinal)
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{
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["木"] = (new[] { "青绿", "墨绿" }, new[] { "绿松石", "木质手串" }, new[] { "正东", "东南" }),
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["火"] = (new[] { "朱红", "橘色" }, new[] { "朱砂饰品", "暖色围巾" }, new[] { "正南", "东南" }),
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["土"] = (new[] { "杏色", "暖棕" }, new[] { "陶土摆件", "黄玉戒" }, new[] { "中央", "西南" }),
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["金"] = (new[] { "米金", "象牙白" }, new[] { "金属耳饰", "白水晶" }, new[] { "正西", "西北" }),
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["水"] = (new[] { "深蓝", "青蓝" }, new[] { "黑曜石", "海蓝宝" }, new[] { "正北", "东北" })
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};
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private static readonly (string Label, string Period)[] TimeSlots =
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{
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("拂晓", "05:00-07:00"),
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("辰时", "07:00-09:00"),
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("巳时", "09:00-11:00"),
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("午时", "11:00-13:00"),
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("申时", "15:00-17:00"),
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("酉时", "17:00-19:00"),
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("夜间", "19:00-21:00")
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};
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public DailyFortuneInsight Generate(DailyFortuneRequest request, BaziProfile birthProfile, BaziProfile todayProfile, DateTime fortuneMoment)
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{
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var seedSource = $"{request.BirthCity}-{request.BirthDate}-{request.BirthTime}-{fortuneMoment:yyyyMMdd}";
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var seed = Math.Abs(seedSource.GetHashCode());
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var random = new Random(seed);
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var weakElement = ResolveWeakElement(birthProfile, todayProfile);
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var dimensions = DimensionDefinitions
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.Select((definition, index) =>
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{
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var swing = ((seed >> (index + 1)) % 21) - 10;
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var baseScore = 70 + swing;
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if (!birthProfile.IsBalanced && string.Equals(definition.Key, "health", StringComparison.Ordinal))
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{
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baseScore -= 2;
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}
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var score = Math.Clamp(baseScore, 48, 96);
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var trend = swing switch
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{
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> 3 => "up",
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< -3 => "down",
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_ => "steady"
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};
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var insight = $"{definition.Focus}受{weakElement}气场牵引,今日呈现{DescribeTrend(trend)}走势。";
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var suggestion = BuildSuggestion(definition.Key, weakElement, todayProfile, trend);
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return new FortuneDimension
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{
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Key = definition.Key,
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Title = definition.Title,
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Score = score,
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Trend = trend,
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Insight = insight,
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Suggestion = suggestion
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};
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})
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.ToList();
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var luckyGuide = BuildLuckyGuide(weakElement, todayProfile, random);
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var summary = BuildSummary(dimensions, luckyGuide, fortuneMoment);
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var narrative = BuildNarrative(request, dimensions, luckyGuide, weakElement, todayProfile, fortuneMoment);
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return new DailyFortuneInsight
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{
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Dimensions = dimensions,
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LuckyGuide = luckyGuide,
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Summary = summary,
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Narrative = narrative
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};
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}
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private static LuckyGuide BuildLuckyGuide(string weakElement, BaziProfile todayProfile, Random random)
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{
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var target = TargetElement(weakElement);
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if (!ElementMappings.TryGetValue(target, out var mapping))
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{
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mapping = ElementMappings["木"];
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}
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var slotIndex = random.Next(TimeSlots.Length);
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var slotB = (slotIndex + 3) % TimeSlots.Length;
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return new LuckyGuide
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{
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Element = target,
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Colors = mapping.Colors,
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Props = mapping.Props,
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Directions = mapping.Directions,
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Activities = BuildActivities(target, weakElement, todayProfile),
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BestTimeSlots = new[]
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{
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new LuckyTimeSlot
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{
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Label = TimeSlots[slotIndex].Label,
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Period = TimeSlots[slotIndex].Period,
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Reason = $"与日支{todayProfile.DayBranch}气息谐和"
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},
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new LuckyTimeSlot
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{
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Label = TimeSlots[slotB].Label,
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Period = TimeSlots[slotB].Period,
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Reason = "利于沉浸式处理重点事务"
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}
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}
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};
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}
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private static IReadOnlyList<string> BuildActivities(string element, string weakElement, BaziProfile todayProfile)
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{
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var activities = new List<string>
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{
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$"携带{element}系小物件,稳住气场",
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$"在{todayProfile.MonthBranch}月令的主题上做一点复盘"
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};
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if (!string.Equals(element, weakElement, StringComparison.Ordinal))
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{
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activities.Add($"补足{weakElement}之气,宜接触自然或深呼吸练习");
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}
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activities.Add("保持饮水与拉伸,照顾身体节奏");
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return activities;
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}
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private static string BuildSummary(IEnumerable<FortuneDimension> dimensions, LuckyGuide guide, DateTime fortuneMoment)
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{
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var avg = (int)Math.Round(dimensions.Average(x => x.Score));
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var strongest = dimensions.OrderByDescending(x => x.Score).First();
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var weakest = dimensions.OrderBy(x => x.Score).First();
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return $"{fortuneMoment:yyyy年M月d日}整体指数约为{avg}分,{strongest.Title}是今日亮点,{weakest.Title}需留意。以{guide.Element}元素入场,能更顺利地衔接节奏。";
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}
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private static string BuildNarrative(
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DailyFortuneRequest request,
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IEnumerable<FortuneDimension> dimensions,
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LuckyGuide guide,
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string weakElement,
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BaziProfile todayProfile,
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DateTime fortuneMoment)
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{
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var focus = dimensions
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.Where(x => x.Trend == "up")
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.Select(x => x.Title)
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.DefaultIfEmpty("核心主题")
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.ToArray();
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return $"结合{request.BirthCity}出生的先天命盘与今日{todayProfile.DayStem}{todayProfile.DayBranch}能量,建议把握{string.Join("、", focus)}。" +
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$"多使用{string.Join("、", guide.Colors)}等{guide.Element}系元素,可温和弥补{weakElement}不足。" +
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$"若能在{string.Join("、", guide.BestTimeSlots.Select(s => s.Label))}安排重要事项,将更容易与当日天象共振。";
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}
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private static string BuildSuggestion(string dimensionKey, string weakElement, BaziProfile todayProfile, string trend)
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{
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return dimensionKey switch
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{
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"career" => trend == "up"
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? "适合推进关键节点,善用会议前的5分钟整理要点。"
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: "避免一次承担过多议题,可把结论拆分分批落实。",
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"wealth" => trend == "up"
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? "梳理现金流或理财计划,集中处理应收款。"
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: "控制冲动型消费,预算留白以应对变量。",
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"relationship" => trend == "up"
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? "表达时保持真诚与柔软,分享情绪而非立场。"
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: "先倾听再回应,避免在情绪波动时做决定。",
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"health" => trend == "up"
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? "保持稳定作息,适合做轻量有氧或拉伸。"
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: "补水与热身不可省,防止因节奏紊乱带来疲惫感。",
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"social" => trend == "up"
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? "在团队中扮演连接者的角色,协调资源会有惊喜。"
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: "不必事事亲自上阵,学会授权也能稳住局面。",
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"inspiration" => trend == "up"
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? "灵感度高,可记录随手闪现的想法并快速试错。"
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: "转换学习方式,利用碎片化时间吸收新知。",
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_ => $"保持呼吸节奏,善用{weakElement}相关意象维持专注度。"
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};
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}
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private static string DescribeTrend(string trend) =>
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trend switch
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{
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"up" => "回升",
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"down" => "略有波动",
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_ => "趋于平稳"
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};
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private static string ResolveWeakElement(BaziProfile birthProfile, BaziProfile todayProfile) =>
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birthProfile.WeakElements.FirstOrDefault() ??
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todayProfile.WeakElements.FirstOrDefault() ??
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"木";
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private static string TargetElement(string weakElement) =>
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NourishMapping.TryGetValue(weakElement, out var target) ? target : weakElement;
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}
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15
DouyinApi.Services/DailyFortune/DailyFortuneInsight.cs
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15
DouyinApi.Services/DailyFortune/DailyFortuneInsight.cs
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@@ -0,0 +1,15 @@
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using System.Collections.Generic;
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using DouyinApi.Model.DailyFortune;
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namespace DouyinApi.Services.DailyFortune;
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internal sealed class DailyFortuneInsight
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{
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public IReadOnlyList<FortuneDimension> Dimensions { get; init; } = new List<FortuneDimension>();
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public LuckyGuide LuckyGuide { get; init; } = new LuckyGuide();
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public string Summary { get; init; } = string.Empty;
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public string Narrative { get; init; } = string.Empty;
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}
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