每日运势小程序

This commit is contained in:
cjd
2025-11-09 18:41:10 +08:00
parent 823dc8d37b
commit 6cba0f5976
9 changed files with 924 additions and 1 deletions

View File

@@ -0,0 +1,93 @@
using System.Collections.Generic;
namespace DouyinApi.Model.DailyFortune;
public class DailyFortuneResponse
{
public string FortuneDate { get; set; } = string.Empty;
public FortuneProfile Profile { get; set; } = new FortuneProfile();
public IReadOnlyList<FortuneDimension> Dimensions { get; set; } = new List<FortuneDimension>();
public LuckyGuide LuckyGuide { get; set; } = new LuckyGuide();
public string Summary { get; set; } = string.Empty;
public string Narrative { get; set; } = string.Empty;
}
public class FortuneProfile
{
public string BirthCity { get; set; } = string.Empty;
public string BirthProvince { get; set; } = string.Empty;
public string BirthDateTime { get; set; } = string.Empty;
public IReadOnlyList<PillarInfo> BirthPillars { get; set; } = new List<PillarInfo>();
public IReadOnlyList<PillarInfo> TodayPillars { get; set; } = new List<PillarInfo>();
public IReadOnlyList<DailyFortuneFiveElementScore> FiveElementDistribution { get; set; } = new List<DailyFortuneFiveElementScore>();
public IReadOnlyList<string> WeakElements { get; set; } = new List<string>();
public IReadOnlyList<string> StrongElements { get; set; } = new List<string>();
}
public class PillarInfo
{
public string Label { get; set; } = string.Empty;
public string Value { get; set; } = string.Empty;
}
public class DailyFortuneFiveElementScore
{
public string Element { get; set; } = string.Empty;
public int Count { get; set; }
}
public class FortuneDimension
{
public string Key { get; set; } = string.Empty;
public string Title { get; set; } = string.Empty;
public int Score { get; set; }
/// <summary>
/// up / down / steady
/// </summary>
public string Trend { get; set; } = "steady";
public string Insight { get; set; } = string.Empty;
public string Suggestion { get; set; } = string.Empty;
}
public class LuckyGuide
{
public string Element { get; set; } = string.Empty;
public IReadOnlyList<string> Colors { get; set; } = new List<string>();
public IReadOnlyList<string> Directions { get; set; } = new List<string>();
public IReadOnlyList<string> Props { get; set; } = new List<string>();
public IReadOnlyList<string> Activities { get; set; } = new List<string>();
public IReadOnlyList<LuckyTimeSlot> BestTimeSlots { get; set; } = new List<LuckyTimeSlot>();
}
public class LuckyTimeSlot
{
public string Label { get; set; } = string.Empty;
public string Period { get; set; } = string.Empty;
public string Reason { get; set; } = string.Empty;
}